The dynamic difficulty adjustment actually works this time, as enemy can miss you when shooting – just like real life. It helps that the enemies are, in my book, a bit dumber than those of the first game. Thus, your reflexes and skills are in control, not the whims of a sadistic level designer. There’s a few cases where enemies will ambush you, but they’ll telegraph that particular action. For one thing, the “enemies behind doors” syndrome and frequent booby-traps are non-existent. Literally, there’s a host of minor improvements across the board. First, let’s talk about Max Payne 2’s mechanics.
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